Kinect in the classroom
What is Kinect?
Kinect is a revolutionary motion-sensing input device for Windows. Using a series of cameras, Kinect tracks human motion - giving players a controller-free experience. To play, users execute a series of physical gestures.
Kinect in education
Kinect brings games and entertainment to life in extraordinary new ways - all without handheld controllers! Easy to use and instantly fun, it gets your whole body in the game. See a ball? Kick it. Want to join a friend in the fun? Simply jump in - the sensor will recognize you. With Kinect, technology evaporates, letting the natural magic in all of us shine.
But Jumpido is more than fun - it emphasizes learning. The content follows the math curriculum for children aged 6 to 12. And Jumpido's games offer a variety of different math themes such as percentages, addition and subtraction.
An exciting new way to learn
Kinect transforms ordinary classroom experiences into extraordinary immersive education. And with Jumpido, kids won't want to stop learning math!
Kinect enables you to:
- Accelerate cognitive learning skills
- Transform lessons into powerful, memorable experiences
- Break through learning barriers with fun, energetic, and easy-to-play classroom games
- Promote physical activity using the entire body as part of the learning process
Helping children with disabilities
Teachers can now use Kinect as a way of reaching out to those who need it most. With its revolutionary learning techniques, disabled students and teachers can work on a number of specific objectives including:
- Hand-eye coordination
- Problem solving
- Sensory-body coordination
- Behavior reward